In wake of the release of the highly-acclaimed Mortal Kombat 11, Redditor AccomplishedPoet8 did some fancy math. He deduced that it would cost approximately US$6,440 to own every single character skin for the game without grinding.
Well, in theory.
In the now-deleted Reddit post, the Redditor calculated things from the ground up, using the in-game currency, Time Krystals, to purchase the skins.
Each character skin costs either 500 Time Krystals, or US$5 if you were to purchase them from the in-game microtransaction store. At present, there are 56 earnable skins for each character (DLC fighters notwithstanding).
By multiplying 56 skins by 23 characters by US$5, you’d end up with a whopping total of US$6,440 — over a hundred times more than the retail price of the base game!
However, MK11 game director Ed Boon has since quelled the digital flames, citing that none of these skins are for sale, and that you’d have to earn them by playing the game.
However, therein lies the fact that these skins are locked behind a “grind wall”, where you’d have to invest actual hours slogging away in the game to earn the skins, as opposed to accomplishing certain feats of skill, like in games such as Devil May Cry 5 or Resident Evil 2.
NetherRealm Studios is reported to be working on a new patch for this, so as to significantly reduce the time taken to earn these skins.
Marion has a serious RPG addiction. Sometimes it bleeds into real life; he forgets to sleep because he thinks he has a Witcher’s body clock. Forgive him in advance if he suddenly blurts out terms such as “Mind Flayer” and “Magic Missile”, because never once does he stop thinking about his next Dungeons & Dragons game.