Despite being a radical departure from the fantasy setting in The Witcher to the more futuristic dystopian overtures of Cyberpunk 2077, CD Projekt Red has confirmed thatCyberpunk 2077 will still retain its RPG roots with multiple story endings.
CD Projekt Red is best known for their larger-than-life and gripping storytelling, combined with deeply intricate gameplay in their RPGs. We’ve seen that in The Witcher series, and soon in their upcoming heavy hitter set in an alternate future in America.
This was confirmed by the game’s quest director, Mateusz Tomaszkiewicz, in an interview with YongYea at E3 2019.
While Tomaszkiewicz pointed out that Cyberpunk 2077 will have multiple endings, he didn’t specify exactly how many endings there will be. The Witcher 3, for instance, had three main story endings, the means of which to attain them differ based on the choices you made in game.
It would seem that Cyberpunk 2077 might have at least three as well, but we’re hoping that CDPR would do one better and provide us with more robust story. Tomaszkiewicz did, however, explain that your actions (or inactions thereof), will affect your relationships with NPCs, even major characters such as
Keanu Reeves Johnny Silverhand, similar to the Witcher games. How fluid that system will be and how exactly that ties to the endings remains to be seen.
In keeping with the open-ended nature of the game, Tomaszkiewicz also mentioned that players can finish the game without even implementing additional augmentations onto their V, besides the Kiroshi Eye and the hand grip, both of which will be implemented at the start of the game. Augmentations are the cybernetic implants the denizens of Night City get to enhance their senses and physical abilities, which the main protagonist, V, will have access to as well.
The option to finish the game without these implants would certainly serve as the game’s “hard mode” and would be an achievement to behold, as they do provide nifty benefits to the player should they opt to take them.
Photo Mode has been something of a staple in recent AAA games, such as Marvel’s Spider-Man, Horizon Zero Dawn and God of War. Tomaszkiewicz is aware of that, and stated that this is something that “[the team is] considering”. Night City is certainly a location that would warrant the use of a Photo Mode, but at present, “it’s hard to tell” when it would be implemented in Cyberpunk 2077.
These are just some of the big things that we can expect to see once the full game releases on April 16, 2020. We can also expect more details to be unveiled about the game, as well as a new extended gameplay demo, at PAX West later this year.
Marion has a serious RPG addiction. Sometimes it bleeds into real life; he forgets to sleep because he thinks he has a Witcher’s body clock. Forgive him in advance if he suddenly blurts out terms such as “Mind Flayer” and “Magic Missile”, because never once does he stop thinking about his next Dungeons & Dragons game.