It appears development for the long-awaited Metroid Prime 4 has kicked into high gear, with developer Retro Studios making a statement by bringing in some big names into the team.
A thread on the forums of ResetEra reveals that Jon Marcella, who worked as a level designer on 2018’s God of War at Santa Monica Studio, has been part of Retro Studios’ ranks since July, and is now there as an environment designer.
Just for a bit of context, a quick look at Marcella’s LinkedIn page shows that during his time on God of War, he designed puzzles, “fight spaces”, “navigation sequences”, and “ai scripting”. Given how engaging and challenging the level design was in the critically-acclaimed title, we imagine nothing less in the latest title starring Samus Aran.
Marcella’s recruitment was the latest in a list of notable names in the industry hired by Retro Studios. Earlier this year, Call of Duty: Modern Warfare alum Dylan Jobe was hired to work on Metroid Prime 4 (via Nintendo Life), as well as other devs who worked on the likes of Borderlands 3, Crysis 3, Shadow of the Tomb Raider, and Battlefield: Hardline.
That’s quite the star-studded team working on Metroid Prime 4. Let’s hope the finished game is primed (heh) for a stellar showing when it eventually launches.
Marion has a serious RPG addiction. Sometimes it bleeds into real life; he forgets to sleep because he thinks he has a Witcher’s body clock. Forgive him in advance if he suddenly blurts out terms such as “Mind Flayer” and “Magic Missile”, because never once does he stop thinking about his next Dungeons & Dragons game.