Skydance’s upcoming narrative-driven adventure game, Marvel 1943: Rise of Hydra, has been delayed to early 2026.
Breaking the news on its social media pages, Skydance stated that the they were “taking [the] additional time to add more polish”, while also teasing “exciting things in store”, possibly hinting at the release of a gameplay trailer in the coming months.

Not much is known currently about the game, which received a brief cinematic story trailer in early 2024 at Epic Games’ State of Unreal event at the Game Developers Conference. Led by Amy Hennig, best known for her work writing and directing the Uncharted series, Marvel 1943: Rise of Hydra is set to follow in the same action-adventure vein, with a story inspired by the 2010 Marvel Comics limited series Captain America / Black Panther: Flags of Our Fathers.
Built in Unreal Engine 5, the game is set in occupied Paris during World War II, with an original story following Captain America as he forms an uneasy alliance with Azzuri, the Black Panther of the time period, as they work to prevent the rise of the terrorist organisation Hydra. Other characters include Gabriel Jones of the Howling Commandos and a Wakandan spy named Nanali, with all four being playable.
Originally slated for Holiday 2025, Marvel 1943: Rise of Hydra is now delayed to early 2026. As the first major project by Skydance New Media, the game is described as “a narrative-driven, blockbuster action-adventure game” and will be developed in collaboration with Marvel Games. With industry legend Henning at the helm, the game has the potential to be an epic single-player experience, the likes of Uncharted, but only time will tell if this will be the case, or if the studio will give in to greed by implementing a live-service model similar to that of 2020’s ill-fated Marvel’s Avengers, finger’s crossed that its the former.