final fantasy 7

‘Final Fantasy 7 Remake Part 3’ Locks Down Title, Sticks With Unreal Engine 4

The third chapter in Square Enix’s Final Fantasy 7 Remake trilogy is shaping up nicely, with game director Naoki Hamaguchi sharing that the threequel has secured its yet-to-be-announced title, and that it will stick to Unreal Engine 4.

Speaking during an interview with Gamespot, Hamaguchi mainly discussed the positive reception surrounding the launch of Final Fantasy 7 Remake Intergrade on the Nintendo Switch 2, but also gave some notable updates on the franchise’s highly-anticipated third chapter.

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According to Hamaguchi, the third and final instalment in the remake trilogy’s title has now been decided by creative director Tetsuya Nomura, explaining that it was narrowed down to a choice of two names, but now, “the title has been locked”.

Another interesting tidbit discussed surrounded the threequel’s graphical engine. Rather than transitioning to a more modern engine, the team has decided to stick with Unreal Engine 4, which was used in both the previous two remakes. Hamaguchi explained that the team had considered shifting to Unreal Engine 5 for the next entry, but ultimately chose to stick to what worked.

“We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs,” he explained, “It’s more beneficial to have something we’re already familiar with and have customised to fit our needs.”

Sticking to a familiar engine also makes sense, considering this will make it easier to eventually port 2024’s Final Fantasy VII Rebirth, alongside the upcoming unannounced sequel, to the Nintendo Switch 2, just like the first title. In fact, Hamaguchi also confirmed that the studio has managed to get the former up and running on the device, adding that while they “have gotten [Rebirth] to function on the Switch 2″, they needed to further optimise the title before its anyway close to being ready for release.