PlayStation Experience 2017 Day 1 Recap!

Eschewing the previously established nature of the annual PlayStation Experience, the 2017 version of PlayStation’s celebration of all things game will not have a traditional press conference. This year’s “PlayStation Presents” will bring new announcements, updates on known titles, as well as conversations with developers of some of the more anticipated titles coming onto the platform.

Once more, no need to fret if you have missed this weekend of Sony goodness, let us help!

Monster Hunter World

The fate of the New World is your hands, hunters.

A skyscraper-sized monster that will certainly require more than just one player to take down, with cannons and flying mounts in tow. Group battles against mighty beasts that can tunnel into the ground or soar through the air was also seen.

There seem to be more of a story rather than just monster hunting by itself, and the Blue Bomber, Megaman himself will make an appearance in-game with music as well as a skin for Palico. Monster Hunter: World comes to PlayStation 4 on January 26, 2018.

Soul Calibur VI

An extended look at some gameplay in the brawler, with flashy moves, counters, and supers, The return to form for a classic seems to signal another hit for Bandai Namco in 2018.

Firewall Zero Hour

Firewall Zero Hour is a squad-based multiplayer shooter for PlayStation VR quite similar to Rainbox Six Siege. Tactical gameplay and gadgetry will come into play, and the ability to look around corners and the ability to plant explosives are just some of the features that will make this an interesting VR experience.

Using traditional movements, this is gonna be nauseating for some. Both the PlayStation Move controllers or the Dual Shock controller can be used to play, including the Aim controller.

Donut County

Donut County is a cutesy title with a quirky sense of humour wrapped in a physics adventure game where you control a hole in the ground. Every time you swallow something, the hole grows a little bit bigger, that’s the crux of it!

Jupiter and Mars

An underwater adventure game developed for PlayStation 4 and PlayStation VR. Play as Jupiter, a dolphin with enhanced echolocation powers, and her partner Mars, to solve puzzles, encounter magnificent creatures known as the Elders, and travel around the world to disable the remnants of man-made machinery disrupting marine live everywhere.

Watch the world return to life as you free sea creatures, unlock special power-ups, and return coral reefs to life. Featuring an amazing, futuristic underwater world set to an evocative, electronic soundtrack, Jupiter & Mars looks like something unique that needs to be experienced!

BlazBlue Cross Tag Battle

BlazBlue Cross Tag Battle will be coming the PlayStation 4 in 2018, bringing with it slick visuals and the technical combat that has typified the series so far. We also got a look at Ruby Rose of RWBY fame joining the fight!


Sir Dan lives! The classic game will be remastered for PS4 in full 4K resolution, with more details to come surely!

The Last Guardian VR

A VR experience based on The Last Guardian will launch on PlayStation 4 really soon. The stand-alone, downloadable “demo” will be available for free to all PlayStation VR owners and launches in just a few days, on Tuesday, Dec. 12.

WipEout Omega Collection VR

WipEout fans will be able to race in virtual reality next year. An update to the WipEout Omega Collection for PlayStation 4 will be adding in PlayStation VR support, and is free for owners of the PS4 title.

Horizon: Zero Dawn

Hermen Hulst of Guerrilla Games was first on stage to discuss one of the best games of the year, Horizon Zero Dawn. The current discussion and furore of games as a service have many prophesizing the end of the singleplayer experience, however, with Horizon, Hulst rammed home the point that there is something special that only such games can deliver, and it’s always great for gamers to have options. The Frozen Wilds expansion DLC is evidence of the studio’s belief in that, and aren’t we lucky!

Horizon Zero Dawn was one of our favourite experience, and the gameplay, design, visuals, the whole package was a blast.

God of War

In 2018, we will also finally get our hands on the rebooted God of War, with a still unconfirmed release date, director Cory Balrog of Santa Monica Studios was next on stage to talk all things Kratos. Play tests have yielded an action-heavy adventure around the 25-30 hours mark, with the relationship between old man Kratos and his son, Atreus, a key focus.

Combat will remain visceral, with Atreus helping out whenever he can with spotting and taking potshots at foes. The environment also plays a huge part by providing hazards and destructible objects that can both aid and hinder you.

We really want that release date of March 22 to be real.


Siobhan Reddy, co-founder and studio director of Media Molecule, was next on stage to talk about Dreams. With the ability to mold and build whatever you can imagine in the colourful and creative world of Dreams, each player will have an unique time going through the story of Dreams. However, I am certainly more interested in the more open-ended mode where you can mash genres together to create whatever experience you think of, all in-engine.

Look forward to both the Beta as well as the eventual release in 2018.

Detroit: Become Human

Quantic Dream Co-CEO and Executive Producer Guillaume de Fondaumière played out the very first scene of the game, where he controlled the RK800 android, Connor. The android is dispatched to defuse a hostage situation involving a deviant android. Detroit: Become Human will have players make critical decisions that impact not just the androids at large, but the overall story as well. Overarching paths and different resolutions is the name of the game, and every action will have its consequence.

The gameplay is reminiscent of most Quantic Dream’s games, with contextual actions and conversations happening that can help inform your decision, or harm your chances of success. Guillaume de Fondaumière also showed off the investigative abilities of Connor in this scenario, reconstructing the events that took place before the present.

It all plays like a better version of everything that has come before, and a culmination of the studio’s expertise, plus it looks absolutely breathtaking in motion.

We have certainly heard that before, that players will have a very tangible effect on the story, here’s hoping that plays out accurately and we might have an narrative experience like no other on our hands. Spring 2018!

The next two days will have plenty of panels that will excite fans of gaming, and will bring details about upcoming titles like Accounting+, Dreams, Ghost of Tsushima, Uncharted and The Last of Us Part II, so be sure to stick around! (All times and dates in GMT+8)

Accounting for Accounting+: Squanch Games and Crows Crows Crows
3am Sunday, December 10
Join Rick and Morty co-creator Justin Roiland (Squanch Games) and The Stanley Parable designer William Pugh (Crows Crows Crows) as they examine the comedic opportunities of VR with Accounting +, on PS VR December 19, and trade notes on the exciting new medium of VR gaming.

Media Molecule Presents Dreams
4:30am Sunday, December 10
Join Media Molecule studio directors Siobhan Reddy, Mark Healey, and Alex Evans alongside a very special guest to take an in-depth look at the development of Dreams during their exclusive Saturday panel.

Ghost of Tsushima: From Concept to Reveal
7.30am Sunday, December 10
It’s been a month since we announced our newest title, Ghost of Tsushima. Here at Sucker Punch, we’ve watched so many reaction videos and read many of your comments with smiles on our faces, so we thought PSX was a great opportunity to share a little more with you all.

Join us as Nate Fox (Creative Director), Jason Connell (Creative/Art Director), Billy Harper (Animation Director), Ryuhei Katami (Associate Producer, Sony Interactive Entertainment) and moderator Brian Altano (IGN) discuss how we approached making the debut trailer and what inspired us to make this game. We’ll share epic concept art that’s driving the tone and visuals for the game, and share a little about our reference trips to Japan and working with new team members that are helping make Ghost of Tsushima even better. Also be sure to stop by our signing session after the panel and come say hi. Stay tuned for more info on time and location.

Uncharted 10th Anniversary Celebration
9am Sunday, December 10
Join us as we celebrate the Uncharted 10th Anniversary at PSX 2017 with an unprecedented gathering of the cast from throughout the series! Nolan North, Emily Rose, Richard McGonagle, Claudia Black, Laura Bailey, Troy Baker, Graham McTavish, and Robin-Atkin Downes reflect on the series and share their memories with guest moderator Greg Miller (Kinda Funny). We’ll also be hosting a special signing session with the cast prior to the panel. Keep an eye on the PlayStation Experience app for time and location!

The Last of Us Part II: Meet the Cast
10.30am Sunday, December 10
Join Naughty Dog and the cast of The Last of Us Part II as they discuss the making of the cutscene teaser trailer that was revealed just a few short weeks ago at Paris Games Week. Director and writer, Neil Druckmann, co-writer Halley Gross, and key members of the game’s cast discuss the writing process, casting, performance capture, and more with moderator Hannah Hart! For those attending the event, there will also be a signing session following the panel.

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