Tick tock, Sony’s on the clock, with more information to share about the adaptive triggers and haptic feedback for its upcoming PlayStation 5 entry. Leading up to its release this holiday season, the gaming juggernaut has dropped its first global ad spot showcasing the console’s key immersive features, including 3D Audio and the DualSense.
The reel serves as a teaser to the team’s intent to “deliver a new feeling of immersion to players”, and focuses on both the sensory and auditory aspect. “In our first global digital ad for the PS5 console, you’ll see the new console’s features come to life through a young woman’s eyes and her movements. It starts as she walks across a frozen lake, feeling the crack of ice at her feet. As the character senses danger, the sudden explosive reveal of the kraken from the icy surface showcases the haptic feedback sensation you can feel from DualSense™ wireless controller for the PS5 console,” a post on the PlayStation blog reads.
“Sound then comes from all directions as the central character reacts to everything she hears – whether it’s coming from the front, the side, above, or from behind her – showcasing the PS5 console’s Tempest 3D AudioTech. Closing out the spot – as the central character draws her bow – the tension of her bowstring is a sensation you’ll also feel, made possible through the DualSense wireless controller’s adaptive triggers.”
The two features are nothing new, having being first announced during the PS5 reveal event in June this year. What’s different this time round is a more in-depth explanation of how the DualSense’s haptic feedback will react to specific titles, from action games like Marvel’s Spider-Man: Miles Morales, Horizon: Forbidden West and Ghostwire: Tokyo, to the racing adventures of Gran Turismo 7.
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The first, for example, will have haptic feedback act an indicator for directional attacks, allowing for instances where players can “feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.” The sequel to Horizon Zero Dawn, meanwhile, uses the feature to produce a different sensation for machine and human combat.
As for Ghostwire Tokyo, the team is looking to adapt the haptic feedback to a multitude of experiences, such as the firing and triggering of firearms, the sensory creation of recoil, and the feeling of “very detailed, ‘textured’ nuances”.
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The addition of haptic feedback is set to enhance the competitive driving experience as well. In Gran Turismo 7, players can expect a bigger range of force feedback frequencies, alongside a realistic near-replication of pedal mechanics, in which they will be able to “accurately feel and understand the relationship between the braking force they want and the tire’s grip”.
These are but a glimpse of what the DualSense has to offer, and there’s already a lot of flexibility and immersion at play. The complete breakdown can be found over at the official PlayStation blog, and it’s very easy to see why the PS5 is such a huge attraction.