Southeast Asian Games Showcase 2026 Recap!

The biggest month for gaming is here, and with it comes a slew of announcements, updates, and trailer debuts. Amid the industry juggernauts, whose individual presentations are bound to attract hype, are the smaller players, and the Summer Game Fest slate offers an opportunity for them to showcase their projects. 

Returning for its second iteration is the Southeast Asian Games Showcase 2026, hosted by a panel of industry professionals and personalities across the Southeast Asian community and global diaspora. This year, a total of 35 titles made it to the list, spanning a variety of genres from psychological horror and cosy experiences to rogue-likes. 

Advertisement ▼

Here’s a look at every title announced, arranged in alphabetical order.


13Z: The Zodiac Trials

Developer: Mixed Realms (Singapore)

The new action-packed trailer for 13Z: The Zodiac Trials opens with a voiceover, “12 walked this path before,” and it’s indeed a familiar retread for those who know about the Chinese zodiac and its variations. Hailing from Singapore studio Mixed Realms, the hack-and-slash rogue-like presents a twist on the age-old tale, where players have to prove themselves in the Great Race, now reopened as a combat trial, and claim the highly coveted title of the 13th Zodiac. 

Wearing the influences of Supergiant Games’ Hades, the Devil May Cry games, and more on its sleeve, its gameplay is centred around forging powerful builds with different upgrades, modifiers, and abilities unique to each playable animal spirit – be it the fox or the raven. The game is slated for release in Q4 2026, with a co-op mode inviting up to three friends to join in on the Eastern mythology chaos. 


Am I Nima

Developer: HO! Games (Canada)

Helmed by Vancouver-based studio HO! Games, made up primarily by Asian-Canadian developers including Malaysian director Jeremy Ho, Am I Nima is a psychological horror that weaponises existential dread and self-identity. The premise is straightforward but clever: you must convince your increasingly suspicious mother that you’re really her daughter by combining words in her brain to gain her trust. 

Fans of the Gothic genre or Lovecraftian narratives should keep an eye out for this one. 


Building Relationships

Developer: Tanat Boozayaangool / Tan Ant Games (Thailand)

A reminder to lighten up, Building Relationships follows a house on a date. Play as a building, befriend structures, and romance eligible candidates, each with their own characteristics – all while rolling, jumping, and wave-dashing across a cosy island – and topped with an absurdly charming low-poly art style. 

The dating parody arrives sometime in 2026


Cable City

Developer: jean.dev

Keep lighting up the world! Cable City transforms players into an electrician tasked with fixing broken machinery, delivering batteries, and illuminating the titular town, one district at a time. The other part of the gameplay loop lies in movement: master skyline routes to earn badges, uncover secrets, and become the most efficient repairman (cat?) Cable City has ever seen.


Dungeon Hotpot

Developer: Renala Games (Indonesia)

Think the Delicious in Dungeon anime, but with an Indonesian twist. Set in a torch-lit dungeon, Dungeon Hotpot marries local folklore with the traditional fantasy setting, following a retired adventurer who runs a hotpot stall. Instead of conventional food, explorers are served steaming bowls of delicious monsters as they share their everyday life, struggles, and how they overcome their challenges. 

A demo of the game is currently available on Steam


Duo Quest

Developer: 1+1 Studios (Malaysia)

Deck-building rogue-likes are gaining ground, and Duo Quest raises the stakes by throwing friendship into the mix. Halfway into a run as a duo, your cards will turn into personal questions about each other, and the goal is to pick the one that you think your partner knows. Match the response to create combo cards, while getting it wrong results in punishment…and possibly, the end of a friendship. 

Choose a Pal-adin, pick from a wide range of question themes with hundreds of questions each, and put mutual understanding to the test on 16 September


GigaBash: Ultraman Zero DLC

Developer: Passion Republic Games (Malaysia)

Releasing on 9 July, brawler title GigaBash is unleashing more kaiju chaos with the Ultraman Zero DLC, following the addition of Gaya Gigaman and Zargorah, two new arenas, and a story mode for Gigaman in March. Fortunately for players, enemies are 20,000 years too early to beat the superhero.


Growing My Manhole 

Developer: SylverDev (Singapore)

There’s only one goal driving Growing My Manhole – buy upgrades, become the largest manhole, and consume the universe. When the title launches in the third quarter of 2026, it will feature additional game modes, 25 objects of increasing sizes, five unique zones (Surface, Civilization, Continental, Cosmic, and Universe), a large upgrade tree, and more power-ups. 


HellHeart Breaker

Developer: BattleBrew Productions (Singapore) 

Sometimes, all isn’t fair in love and war. From the creative minds behind Cusineer, HellHeart Breaker introduces seven datable characters, each with their own agenda and grants players different newfound powers. The catch? Those who are rejected become bosses to be defeated with 35 total weapons – from the jian to katar – and seven elemental trees with an assortment of augments. Outside of combat, players can look forward to fishing, enjoying local-inspired cuisine at the Kappa Market, such as Cendol, You Tiao, and Durian Mango Sago, and more. 

The dungeon-crawler arrives in Q2 2027. 


Hoa 2

Developer: Skrollcat Studio (Singapore)

The sequel to 2021’s Hoa, the puzzle-platformer returns with a 3D environment while maintaining its original hand-painted art style that’s evocative of Studio Ghibli. This time, the protagonist will set forth in a nature-filled world, join forces with various creatures, and discover new secrets and abilities in their quest to aid an old friend.

Hoa 2 is “coming soon”, with a demo available on Steam


In Full Bloom 

Developer: obleak games (Switzerland)

A creature lurks in In Full Bloom, but the goal isn’t to kill it. Taking inspiration from classic Tamagotchi mechanics, the casual horror adventure sees players feeding an ever-hungry entity that longs for anything in its environment, and confronting the conflict between responsibility and mindless consumption as it grows up. Expect a grim, macabre, and disturbing experience when it debuts sometime in 2026 (a playable demo is out on Steam). 


Just a Shadow Game

Developer: IndieLab (Vietnam)

In Just a Shadow Game, deckbuilding and ritual duels are the name of the game. Embark on the journey of Warlock, a fierce and ruthless Overlord of Bestia, who’s tasked with slaying three mighty Eldritch entities. Accompanied by the cynical narrative of the Game Master, Shadow, gameplay focuses on crafting the perfect deck, raising towers, and summoning abominations to guard Warlock’s domain. 

A planned release date of 2027 is listed on Steam, alongside a demo of the game


Kidbash: Super Legend

Developer: Authentic Remixes, Fat Raccoon (Indonesia)

Paying homage to the classic adventures of Mega Man and Kirby, Kidbash: Super Legend packs a punch with tight, high-energy battles, claymation-style visuals, and roguelike progression. It follows the titular amnesia-stricken hero as he recovers his true identity and purpose while navigating the colourful landscapes of the O.D.D – a world where forgotten video game characters reside – and conquering challenging levels. 

A release date has yet to be announced.


Kooeh: A Timeless Delight

Developer: Twilight Foundry Games (Malaysia)

Food is the way to the heart, and Kooeh: A Timeless Delight finds its soul in Malaysian cuisine, including kuih lapis, teh tarik, and vadai. The cosy, narrative-driven restaurant management title follows a 20-something white-collar worker on a quest to recover the missing pages of their family recipe book and restore the heritage dessert shop to its former glory, with “coming soon” listed as its release date. 

A playable demo is now available on Steam. 


KuloNiku: Bowl Up! 

Developer: Gambir Studio (Indonesia)

Following the recent “Creative Kitchens” update, which added multiple save slots, kitchen table customisation, two new dining area decoration areas, and a decoration buff toggle, KuloNiku Bowl Up! is serving up yet another treat. The Teto Delivery Order expansion will send the beloved orange cat out for delivery, and it’s nothing short of adorable. 


Late Night Duty 

Developer: toastycedes (Malaysia)

Set in Malaysia, Late Night Duty is a narrative-driven psychological horror walking simulator about a discharged veteran haunted by combat PTSD on his first night as a school security guard, only to find out quickly that something is wrong within the school. Five Nights at Freddy’s, anyone? 


Lost & Found

Developer: ShaggyBearGames (The Philippines)

The charm of Lost & Found lies in the melange of 2D, 3D, pixel art, and more. Here, players take on the role of Rico, a laid-off artist returning home to work at the local Lost and Found office in the rural Philippine town of Luisiana. All sounds fine and dainty, until you have to gather clues, investigate locals, and ensure that every lost belonging ends up in the right hands. Give it to the wrong individuals, and the story will be affected. 


Meaningless Random Numbers

Developer: Nikko Nikko (Canada)

Hailing from the Philippine-born indie developer Nikko Nikko, Meaningless Random Numbers is an incremental horror game about earning cash through ticking random number generators. Look past the surface, and it serves as a thematic exploration of value and emptiness – topped off with Murder and Arson mechanics, such as loading the firearm with Three of Kinds and filling gas canisters with Four of Kinds, that increase fear, anger, and guilt to boost profits. 

The gambling game will release in 2026, with a playable demo now available on Steam


Memoirium

Developer: GoldenGratus (The Philippines)

Dream, defy, and decorate. Touted as a retro Souls-like set in a realm of dreams, Memoirium follows a Dreamer who must defeat other Dreamers to escape the strange, subconscious landscape that features liminal spaces, combat mechanics, and custom base-building. Expect 31 distinct weapons, 25 Keepsakes, replenishable consumable items, eight unique dungeons with their own mobs, mini-bosses, and bosses, and more when it launches on 13 August


Merry Crisis

Developer: Monsoon Games (Singapore)

‘Tis the season…to mend a broken heart? Merry Crisis is a character-driven romance visual novel that sees the protagonist return home to Singapore for Christmas after a breakup in New York, only to cross paths with an estranged first love, an ex-lover, and a musician-next-door with whom they share a connection. 

Beyond the decision to head back to America and piece their life back together, or pick up from where they left off in Singapore, it will feature over 12 hours of gameplay, hand-drawn art, and deep character customisation. A playable demo is live, with release planned for Q4. 


Mirth Island

Developer: Clay Game Studio (Indonesia)

A cosy rhythm adventure game, Mirth Island teases, well, mirth in spades. Explore a lively, handcrafted island as Dodo, a young duck who begins to heal his own heart after his dreams fell apart by helping the locals with everyday troubles, eventually bringing life back to the community, where rhythm challenges lie in every corner. 

No release date has been set, but a demo is available for play on Steam


Montabi

Developer: Manikibo (Indonesia)

Narrated through a catchy rap, the new trailer for Montabi offers a summary of its gameplay loop: assemble a team of unique Montabi, such as Cabpod, Karabi, Cacto, and Vem, craft a powerful deck, and save the city in tactical turn-based combat. Outside of the battlefield, the convenience store sells various supplies and equipment, while events offer rewards based on player choice. 

The creature-collector rogue-like title releases on 6 August. 


Neko Station

Developer: Sunny Syrup Studio, Secret Character (Thailand)

Cats, cats, and more cats! Neko Station invites feline enthusiasts to decorate their own ‘cat train’ with different furniture to attract a diverse cast of customers and cultivate friendships with them after picking them up at various stations. As the collection grows, the 2D pixel-art desktop idle game will turn the screen into an adorable, paw-some feline paradise. 


Nightmare Circus

Developer: FairPlay Studios (Thailand)

Puppeteering fun reigns in Nightmare Circus. Pairing the Puppet String movement mechanic with the Collision Combat system, it presents a whimsical journey through the realm of nightmares, where the goal is to return to the real world. Traversal gets a catapulting flair, and enemies can be wrapped together, stunned, and thrown into obstacles or other foes.

The action-adventure outing has launched a playable demo on Steam


No Straight Roads 2

Developer: Metronomik (Malaysia)

The follow-up to 2020’s music adventure, No Straight Roads 2, introduces two new characters who join Mayday and Zuke, as they travel around the world to battle against number one artists from each area they visit. That’s just the beginning, because there are pieces of the Qwasa Fragments to collect, new locations to explore, and stickers to decorate the band’s travel van with. 

The road trip has no start date.


NOL

Developer: Team NOL (Indonesia)

Inspired by black and white manga, NOL is a first-person horror title centred on Guntur, a young man trapped in a dream world after reading news about the massacre of his childhood friend’s family. Don’t be fooled by the 2.5D visuals – there’s plenty of atmospheric horror thrills lying in wait. 


Overhours

Developer: CrtlD Studios (Malaysia) 

Soul-eating monsters are running wild, and Overhours is here to save the day. The satirical tower defence romp follows a fictional agency as its employees fend off hostile hordes with a variety of traps and special abilities while working the night shift. 

The playable demo is now on Steam, with the full game set to debut in Q4. 


Prove You’re Human

Developer: sunset visitor (Canada) 

After the phenomenal 1000xRESIST, Vancouver-based Studio sunset visitor, founded by a majority Asian-Canadian collective, is back with Prove You’re Human. The psychological horror title splits the main character in two, and you drew the short straw: the digital copy of a person paid to test a corporate product. 

Here’s the kicker – the AI thinks it’s a real human, and you have to decide between re-merging the two selves or discarding the work self at the end of the programme.


Puni the Florist

Developer: Earthquack Games (Thailand) 

In Puni the Florist, Puni runs a flower shop with the help (or chaos, depending on how one looks at it) of a clueless fairy. While fulfilling townsfolk’s requests with different floral designs is her main responsibility, there’ll be time to customise the shop and meet a quirky cast of characters. 

The cosy simulator releases on 8 June


Scarlet Record 

Developer: Crescent Sun (Indonesia)

Marking a return to the Great Library, the sequel to Eremidia – Archivist’s Curse puts a fledgling Wandering Scribe named Ruby into focus. Alongside her apprentice, she sets off to investigate a stolen relic and explore diverse ruined domains, with battles taking place on a mini-grid that allows players to act, move, use skills, and take multiple turns using an action point system.

A playable demo of Scarlet Record is on Steam, featuring a blend of classic, retro-inspired pixel art and modern visual techniques. 


Sepak U

Developer: Good Knight Collective (The Philippines) 

Sepak takraw is the name, and victory is the game. Based on the Southeast Asian team sport, Sepak U puts one to four players in local or online matches, where air and wave dashes, cancels, and more can be used to move around the court. 

Going on the offensive, meanwhile, involves shaping attack angles into curves, sinkers, back shots, power smashes, spikes, and more. The standout feature here, though, is the second wind upgrade system, allowing the losing party of the previous round to select an upgrade and carry over to the next. 


Table Flip Simulator 

Developer: YummyYummyTummy (Los Angeles, California)

Perfect for blowing off some steam, Table Flip Simulator is a physics-based puzzler that lets you throw or smash items and mess up a location however you see fit. No characters are spared from the cathartic destruction, either – be it a party-loving vampire or a couple enjoying a date at a quiet place, unleashing your flipping energy on them triggers entertaining reactions and racks up points. The ability to build custom, fully destructible stages cranks the chaos even higher, especially since they can be shared online for other players. 

The game is out now on Steam


TCG Card Shop Simulator

Developer: OP Neon Games (Malaysia)

Available now in early access on Steam, TCG Card Shop Simulator is all about running a trading card game store, stocking shelves with the latest booster packs (or cracking them to expand a personal collection), and selling rare cards. Decorate the space during your spare time, run tournaments, and if there are any stinky customers, feel free to spray them with deodorant. 

Version 1.0 will launch this Fall


Until Then: Afterimages

Developer: Polychroma Games (The Philippines)

Rejoice, for Mark and Sofia’s journey is far from over! Releasing on 18 June, the Until Then: Afterimages DLC dedicates two new chapters to the beloved characters, with Sofia returning home to memories she left behind, and Mark meeting a new lover and an old friend. As they each learn to live in the presence of absence, minigames from tarot to baking, interacting with in-game phone apps for dating and video content, and running into old faces will all be part of the experience. 


Verde

Developer: Antimeta Studio (Indonesia)

In Verde, stress doesn’t exist. Designed for players who enjoy making beautiful towns without the demands of efficiency, stats, or perfect strategies, the city management experience involves building houses for mysterious seed-like creatures called seedlets, fulfilling their requests, attracting population, exploring the different regions of Dewdrop Valley – each with its own unique looks and challenges to overcome – and customising the look of the town. Go, nature! 


Work Work Work 

Developer: Mojiken (Indonesia)

From the studio behind A Space for the Unbound, Work Work Work presents a grim, clear-cut premise: “Work. Die. Repeat. Can you break out of the sinister cycle?” As an employee of TQT, a tech company that proudly claims to be the most productive organisation in the world, players will have to find clues, gather information, explore the office to uncover the truth, and most importantly, discover that there may be more meaning in working and living.