fbpx

2K Games’ Cloud Chamber Developing New BioShock

A new studio has been founded by 2K Games, and their first project is none other than a new BioShock entry in the storied franchise. In hiatus since 2013’s BioShock Infinite, the first-person story-driven shooter has long kept fans waiting for the next instalment.

That will now be handled by Cloud Chamber, a team based in two locations – Novato, in the San Francisco Bay Area of California, and Montréal, Québec. Led by studio head Kelley Gilmore, who has over two decades of experience, this has been a team put together for the sole purpose of creating the next BioShock title.

“My evolution to this post came through the many opportunities I had at Firaxis to grow and learn, along with the support and encouragement of the tremendous people I’ve worked with over the years,” she says. “I’m thrilled and honored to be the first woman at 2K to lead a studio and excited to build a world-class team.”

BioShock Infinite (2013)

Unfortunately, that will take some time, with both studio and publisher stressing that the game “will be in development for the next several years.” But at least, the narrative will remain a core focus.

We can’t get into our development plans just yet, but we can agree that the narrative in any BioShock game is a popular and much-discussed topic for fans and critics alike. Our team is very focused on this aspect and well poised to deliver another powerful story.

Series creator Ken Levine is not involved with this new project, but the DNA of past BioShock titles remain in the team.

Creative Director Hoagy de la Plate, who worked on the environments for the original game and was lead environment artist on the sequel; Art Director Scott Sinclair, who served in the same role on both BioShock and BioShock Infinite; and Design Director Jonathan Pelling, a designer on BioShock and Creative Director of Infinite, are all part of Cloud Chamber.

“I’m confident that the depth and variety of game dev experience at Cloud Chamber will lead to another unforgettable BioShock experience,” Gilmore emphasised.