‘Clair Obscur: Expedition 33’ Director Says Hit RPG Is “Not The End” Of Franchise

For those who come after, indeed. Sandfall Interactive‘s debut outing, Clair Obscur: Expedition 33, turned out to be one of the biggest surprises of 2025 and a fan-favourite contender for Game of the Year, so it’s only natural for players to be curious about the studio’s future plans. Here’s some good news: the RPG will “not be the end” of the series, and is instead just one of the stories the team wants to explore.

In an interview with YouTuber MrMattyPlays, creative director Guillaume Broche hints at more Clair Obscur projects down the pipeline, though details were understandably kept vague.

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Clair Obscur is the franchise name,” he said. “Expedition 33 is one of the stories that we want to tell in this franchise. Exactly what it will look like and what the concept will be is still too soon to announce, but what is sure is that this is not the end of the Clair Obscur franchise.”

A brand-new entry looks to be the likely course of action, as Broche mentioned that he prefers to forget previous work when he “writes sequels”. It’s also unclear whether future instalments are set to feature the same turn-based action combat that won over the hearts of many or a fresh play style altogether, but one thing’s for sure — a lot of eyes will be on its next expedition.

Hailing from a core team of around 30 developers, Clair Obscur: Expedition 33 has flipped the rhetoric of heavyweight titles and the definition of success on its head. It sold two million copies in 12 days, and then, coincidentally, 3.3 million copies in 33 days, and currently holds an impressive score of 93 on Metacritic.

Geek Review – Clair Obscur: Expedition 33 (6)

Led by a stacked voice cast that includes Charlie Cox (Daredevil), Jennifer English (Baldur’s Gate 3), Andy Serkis (The Lord of the Rings), Ben Starr (Final Fantasy XVI), Kirsty Rider (The Sandman), Shala Nyx (The Old Guard) and more, the sleeper hit follows a group of Expeditioners who have set out to destroy an entity called the Paintress, who paints a number on a monolith every year that dooms everyone of that age to death. Cox, however, admitted to feeling “like a total fraud” in the face of its overwhelming success, adding that he recorded most of his lines in about four hours as part of a voiceover gig set up by his agent:

“Apparently, the game is awesome — I’m not a gamer, I have no idea. I haven’t played it. People keep saying how amazing it is and congratulations, and I feel like a total fraud. But I’m so thrilled for the company, I’m so thrilled it did really well.”